Hip and pelvis

Back to simulation catalog As of software version 1.4 Hip and pelvis Simulation preview and details Foot Simulation The patient is prone in AP on the radiogaphic tabel. Hip and pelvis have been combined to one simulation as they are almost identical from a simulation point of view. Selecting to do cross table axial hip […]

Wrist

Back to simulation catalog As of software version 1.4 Wrist Simulation preview and details Wrist Simulation The patient is positioned seated, with the indicated side resting against the radiographic table. The simulation includes the following bones: Humerus Radius Ulna Carpal bones Metacarpals Phalanges See also visualization of available anatomy. Joint Mobility in simulation: Shoulder: Capable […]

Elbow

Back to simulation catalog As of software version 1.4 Elbow Simulation preview and details Elbow Simulation The patient is positioned seated, with the indicated side resting against the radiographic table. The simulation includes the following bones: Humerus Radius Ulna See also visualization of available anatomy. Joint Mobility in simulation: Shoulder: Capable of internal and external […]

Shoulder

Back to simulation catalog As of software version 1.4 Shoulder Simulation preview and details Shoulder Simulation The patient is errect by the wall bucky in AP position The simulation includes the following bones: Humerus Scapula Clavicle Ribs 1 through 6 Partial T and C spine See also visualization of available anatomy. Joint Mobility in simulation: […]

Free Radiography Simulation Software: What Are Your Options?

Try for free For radiography educators and students, simulation software offers a safe, risk-free environment to practice positioning, tuning X-ray equipment, and mastering image acquisition. The challenge? Most high-quality solutions come at a price. But what if you’re looking for free radiography simulation software? While free options do exist, they often come with limitations in […]

How to Integrate X-Ray Simulation into Your Radiography Curriculum

Try for free As radiography educators, you’re always seeking ways to enhance student learning, improve hands-on skills, and keep up with advances in technology. Integrating X-ray simulation into your curriculum is a game-changing way to provide your students with real-world experience while minimizing risk and operational costs. But how can you seamlessly incorporate this technology […]

The Key Skills Radiography Students Can Master with X-ray Simulation

Try for free As radiography educators, you’re always seeking ways to enhance student learning, improve hands-on skills, and keep up with advances in technology. Integrating X-ray simulation into your curriculum is a game-changing way to provide your students with real-world experience while minimizing risk and operational costs. But how can you seamlessly incorporate this technology […]

What is a Virtual Energized Lab (VEL)?

Try for free As radiography educators, you’re always seeking ways to enhance student learning, improve hands-on skills, and keep up with advances in technology. Integrating X-ray simulation into your curriculum is a game-changing way to provide your students with real-world experience while minimizing risk and operational costs. But how can you seamlessly incorporate this technology […]

Why X-Ray Simulation is Revolutionizing Radiography Education

Try for free As radiography educators, you’re always seeking ways to enhance student learning, improve hands-on skills, and keep up with advances in technology. Integrating X-ray simulation into your curriculum is a game-changing way to provide your students with real-world experience while minimizing risk and operational costs. But how can you seamlessly incorporate this technology […]

VR Home Training and Gamification vs. Non-gamification

The aim of this randomized controlled study was to 1) learn whether doctors and medical students could use VR equipment to practice at home and learn how to perform FLUS, and 2) investigate the learning outcomes of implementing gamification in VR training.

The researchers recruited 48 doctors and medical students. 24 participants were randomly selected to practice at home with a gamified VR training scenario, and 24 participants practiced at home with a non-gamified VR training scenario. Afterwards, the participants were asked to perform FLUS on a physical simulator and their performance was evaluated by a blinded assessor.