VR home training in lung ultrasound exam: Gamification vs. non gamification

The aim of this randomized controlled study was to 1) learn whether doctors and medical students could use VR equipment to practice at home and learn how to perform FLUS, and 2) investigate the learning outcomes of implementing gamification in VR training.

The researchers recruited 48 doctors and medical students. 24 participants were randomly selected to practice at home with a gamified VR training scenario, and 24 participants practiced at home with a non-gamified VR training scenario. Afterwards, the participants were asked to perform FLUS on a physical simulator and their performance was evaluated by a blinded assessor.

VR vs. Traditional face-to-face Education: Training in focused ultrasound​

The aim of this randomized controlled study was to develop a self-directed training course in VR and to compare the learning outcomes of VR training with traditional face-to-face ultrasound training.

The researchers recruited 104 medical students from the University of Southern Denmark. 53 students were randomly selected to receive only face-to-face training, and 51 received only VR training. Afterwards, the students were asked to perform a basic ultrasound examination on a phantom and were evaluated and scored by a blinded assessor.

VR for Skills Assessment: Contrast-enhanced ultrasound exams performed by doctors

his study was not about VR-based training, but rather investigated whether VR could be used as a competence assessment tool. When is a doctor ready to start performing contrast-enhanced ultrasound on patients?

The researchers behind the project developed a VR-based simulation test for contrast-enhanced ultrasound examinations. They included 25 doctors with different levels of experience in this procedure and gathered validity evidence to see if the test could distinguish beginners from experts. They also defined a limit for passing the test.

VR as an Addition to e-learning: Training in ultrasound-guided placement of peripheral venous catheters

The aim of this pilot study was to examine the learning effect of adding approximately 15 minutes of VR training to an existing e-learning course on ultrasound-guided placement of PVC.

The researchers behind the project recruited 19 medical students from University of Southern Denmark, where 9 students were randomly selected to receive only e-learning, while 10 students received only VR training. Afterwards the students were asked to place a PVC on a training phantom.

VR vs. e-learning: Clinical ultrasound for medical students

Medical ultrasound has evolved greatly over the past few years. It is no longer a tool reserved for specialists, but is now also used by doctors in emergency rooms and by medical students. This growing interest makes it imperative for educators to find new ways to instruct their students.

The aim of this randomized controlled pilot study was to compare the learning outcomes of basic ultrasound training via e-learning with that of virtual reality.

VR training of nurses

Nurses from the out-of-hospital acute care team in Kolding, Denmark, are now performing focused lung ultrasound scans (FLUS) in citizens’ own homes – their training included a VR module from VitaSim.