VR research studies

Research studies on simulated training and learning in Virtual Reality

For more than 4 years, VitaSim has been involved in various research projects on learning and training with VR. We believe that technology can create better learning (if used in the right places), and we have participated in several studies that show that.

1. In 2018 we build an e-learning module in VR.

The study only showed a small difference in the learning outcome between VR and e-learning. So no valid indication that the result is better with VR.

2. A combination of e-learning and VR training

Afterwards we did a study where e-learning was supplemented with 12 minutes training in a VR scenario. The result showed that those who completed both e-learning and VR training had a test score in the following test 300% above those who only did e-learning.

3. Training of basic skills in VR.

In this study we wanted to see if you can reduce normal teaching and train basic skills with VR instead. The study showed that you can achieve the same skills with training in VR and in that way replace normal training with training in VR.

Image shows points obtained by beginners and experts in the test, as well as the establishing limit for passing the test.

4. VR as a tool for skills assessment.

This study was not about training with VR, but to see if you can evaluate students skills by having them complete different procedures in VR. We learned that VR can replace traditional tools for skills assessment.

5. Training with VR at home.

In this study we wanted to see if students could train at home by bringing the VR headset home. The students achieved the learning goals, did not need support and 47 out of 48 wanted to do more VR training at home.

(The study will be published soon).

Students comments on VR training

If you want to know more about our studies, send us a mail at marketing@vitasim.dk or click here. You will then receive a leaflet with descriptions of the studies and links for further reading.

Students want more virtual reality

STUDENTS WANT MORE VIRTUAL REALITY

With our learning modules for VR Ultrasound, we strive to optimize learning and knowledge for medical students and healthcare personnel

IMMERSIVE SCENARIOS

Immersive virtual reality is the use of a head-mounted display (HMD), bringing the user into a virtual and interactive setting. A setting where it is possible to move, place and touch (in a virtual world) things you might not have access to in the real world.

This brings great value and opportunity to sectors where instruments and training equipment is sparse, such as the education and training of healthcare personnel.

CLINICAL ULTRASOUND PROJECT

Research and Innovation Unit of Radiology together with
Odense University Hospital performed a study for Clinical Ultrasound, in which they tested the effect of virtual reality learning versus e-learning on a group of 20 medical students from SDU with no previous ultrasound experience.

VitaSim was responsible for software, technical help and provided guidance.

The primary goal was to see if the use of virtual reality could increase learning in comparison to a traditional e-learning course. This was assessed by an exam-like test at the end of the course for all participants.

The study explored if students enjoyed the training experience and would like more virtual reality-based training in the future. 

PARTICIPANTS INVOLVED

The students included in the experiment were randomly divided into two groups: Group A (9 students) received the traditional e-learning material and Group B (11 students) received the virtual reality-based learning.
The content in both groups was the same, only the modality and delivery varied. 

After 60 minutes of non-supervised self-preparation using the learning material, all students had a chance to practice using a real ultrasound scanner before trying to complete the test. 

our quest for better learning was a success

The results from the study showed that the students who received the virtual reality-based material as part of their non-supervised self-preparation scored significantly higher than those who received the traditional e-learning content.

The median score for Group A was 143 while the median for Group B was 125, accumulating a significant difference of 14,4%. 

Furthermore, 10(91%) out of the 11 students in Group A answered that they wanted more VR-based learning in the future!

The full study can be found here

If you would like to know how we can help you through Immersive virtual reality, do not hesitate to reach out.

We have a broad range of experts within both healthcare, industry and learning, who are ready to answer your questions.

You can contact us directly here