The VR X-Ray Simulator is an innovative way for radiography programs to provide their students with realistic hands-on practice. Using a VR headset students can enter an immersive and comprehensive virtual world with an extremely realistic X-ray lab, to practice on both healthy and sick patients.
Explore the Available Anatomy
A Case Study from UCL
The radiography program on UCL utilize our VR
X-Ray Simulator to increase X-ray hands-on training, preparing students better for clinical rotations.
UCL dedicated a room to VR X-ray training, and constructed 4 VR training stations.
36 students are grouped into twelves and further into teams of three across four VR stations.
Each group get two hours in the VR X-ray lab daily.
A team-based learning approach where one student practices inside VR while the others observe and offer feedback is used to promote active engagement and collective skill development.
A teacher is present to provide supervision.
It is essential for students to develop a form of X-ray vision so they can work faster and reduce the radiation risk for patients. With VitaSim's solution, they can develop this skill before they encounter real patients.
- Jonas Rasmussen, Educational Coordinator, UCL University College
Benefits of VR X-Ray Training
Improve Learning Outcomes
Using VR training as a supplement to classic training methods has been shown to increase learning outcomes by more than 300%
Increase Student Pass Rate
One hundred percent of students surveyed reported that VR training was a fun way to learn, and 84% agreed or strongly agreed that VR kept them motivated to complete their training
Increase Capacity For Individual Hands-on Training
Enable Students to Take +150
X-ray Images Before Rotations
Lower Costs from Traditional Energized Labs
Features
Realistic and interactive control of the ceiling-mounted X-ray system allows students to practice optimal positioning and collimation of the X-ray tube. There is full freedom of movement including cross-table, making any projection archivable, whether traditional, specialized or being made up on the spot for demonstration and learning purposes.
Interactive and true-to-life patient positioning, allows the students to understand and practice the anatomical manipulation necessary to archive good images. All anatomical regions are designed to reflect true-to-life range of motion.
Students can adjust mAs and kVp to investigate and understand how both normal and extreme variations impact X-ray images. All adjustments are based on real-life physics, hence even the smallest adjustments are reflected in the images.
Our simulation treat each anatomical region as an virtual X-ray phantom. The anatomy is based on real-life DICOM data and our cutting-edge algorithms generate X-ray images of the anatomy in real-time. This means that every adjustment made by a student directly influences the live X-ray images they see on the screen, offering an unparalleled level of interactive learning where even the smalles adjustment can be seen.
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