Animation ended | Triggers when an animation on a specific object has ended. Animations first have to be started by an ACTION. |
Animation started playing | Triggers when an animation on a specific object has started. Animations first have to be started by an ACTION. |
Any Button Is Clicked | Triggers when any buttons on interactive objects have been clicked. This event will not trigger on touch buttons or prefab buttons. |
Any Touch Button Is Clicked | Triggers when any touch buttons on interactive objects have been clicked. This event will not trigger on normal buttons on objects or prefab buttons. |
Button Is Clicked | Triggers when a specific button on interactive objects has been clicked. This event will not trigger on touch buttons or prefab buttons. |
Button Is Toggled | Triggers when a specific touch button on interactive objects has been toggled. This event will not trigger on normal buttons on objects or prefab buttons. |
Collision Begins | Triggers when two objects collide. |
Collision Ends | Triggers when two objects stop colliding. |
Collision with hand begins | Triggers when the player’s hand starts a collision with a specific object. |
Collision with hand ends | Triggers when the player’s hand stops starts a collision with a specific object. |
CT Joystick is moved | Specific to the CT Machine. Triggers when the player moves the joystick for the screen. |
Knob Is Turned | Specific to the ultrasound machine. Triggers when one of the buttons for adjusting the setting of gain, depth, and focus is turned. |
MCQ Answer | Trigger when a specific answer is given to a specific question on a specific MCQ |
MCQ Answer Result | Trigger when a correct or wrong answer is given to a specific question on a specific MCQ. |
MCQ Any Answer | Triggers when any answer is given to a specific question on a specific MCQ |
MCQ Closed | Trigger when a specific MCQ is closed |
MCQ Completed | Trigger when a specific MCQ is completed |
Message has been hidden | Legacy event will be out phase. |
Message has been shown | Legacy event will be out phase. |
Message Is Broadcast | Triggers when the ACTION “Broadcast message” is activated with the identical defined name. |
Object Is Grabbed | Triggers when the user grabs a specific object |
Object Is Released | Triggers when the user releases a specific object |
Object Is Shaken (1 sec) | Legacy event will be out phase. |
Player enters area | Triggers when the user enters a specific trigger cube |
Player Exits area | Triggers when the user exits a specific trigger cube |
Player Menu Opened | Triggers when the user opens the menu |
Player Teleported | Triggers each time the player teleports |
Player Turned | Triggers each time the player uses the controller to turn their avatar around |
Prefab Button Is Clicked | Triggers when the spawnable button “prefab button”, from the equipment tab, is clicked |
Prefab Button is Toggled | Triggers when the spawnable button “prefab button”, from the equipment tab defined as a toggle button, is toggled on or off |
Probe Changed | Legacy event will be out phase. |
Score has been hidden | Legacy event will be out phase. |
Score has been shown | Legacy event will be out phase. |
Simulation Starts | Triggers when the player enters the room |
Snap Disconnects | Triggers when any objects disconnect from a specific object |
Snap Occurs | Triggers when any object snaps to any object |
Snap to Item | Triggers when two specific objects snap to each other |
Snap To Point | Legacy event will be out phase. |
Snap To Something | Triggers when a specific object snaps to any object |
State Change | Legacy event will be out phase. |
STTEvent | Legacy event will be out phase. |
Timer Ran Out | Triggers, when a timer started by the “Start timer” ACTION, runs out |
Timer Ran Out(old) | Legacy event will be out phase. |
Timer Starts | Triggers, when a timer started by the “Start timer” ACTION, is started |
Timer Starts(old) | Legacy event will be out phase. |
User Gaze At | Triggers when the player activated a “Gaze hotspot” by filling the gaze bar fully |