STUDENTS WANT MORE VIRTUAL REALITY
With our learning modules for VR Ultrasound, we strive to optimize learning and knowledge for medical students and healthcare personnel
Immersive virtual reality is the use of a head-mounted display (HMD), bringing the user into a virtual and interactive setting. A setting where it is possible to move, place and touch (in a virtual world) things you might not have access to in the real world.
This brings great value and opportunity to sectors where instruments and training equipment is sparse, such as the education and training of healthcare personnel.
CLinical ULTRASOUND project
Research and Innovation Unit of Radiology together with
Odense University Hospital and the University of Southern Denmark (SDU) performed a study for Clinical Ultrasound, in which they tested the effect of virtual reality learning versus e-learning on a group of 20 medical students from SDU with no previous ultrasound experience.
VitaSim was responsible for software, technical help and provided guidance.
The primary goal was to see if the use of virtual reality could increase learning in comparison to a traditional e-learning course. This was assessed by an exam-like test at the end of the course for all participants.
The study explored if students enjoyed the training experience and would like more virtual reality-based training in the future.
The students included in the experiment were randomly divided into two groups: Group A (9 students) received the traditional e-learning material and Group B (11 students) received the virtual reality-based learning.
The content in both groups was the same, only the modality and delivery varied.
After 60 minutes of non-supervised self-preparation using the learning material, all students had a chance to practice using a real ultrasound scanner before trying to complete the test.
our quest for better learning was a success
The results from the study showed that the students who received the virtual reality-based material as part of their non-supervised self-preparation scored significantly higher than those who received the traditional e-learning content.
The median score for Group A was 143 while the median for Group B was 125, accumulating a significant difference of 14,4%.
Furthermore, 10(91%) out of the 11 students in Group A answered that they wanted more VR-based learning in the future!
The full study can be found here
If you would like to know how we can help you through Immersive virtual reality, do not hesitate to reach out.
We have a broad range of experts within both healthcare, industry and learning, who are ready to answer your questions.
You can contact us directly here